Game Development Using NanoBoy introduces readers to the exciting world of embedded programming through a playful and practical approach.
Built around the NanoBoy handheld game console — designed by Mikrotronics Pakistan — this book blends electronics, C++ programming, and game design into a single interactive learning experience.
You’ll begin by setting up your NanoBoy hardware and environment, then progress to mastering the NanoBoy Library, which abstracts complex hardware interactions into simple commands for display, sound, and input. Each chapter walks you through progressively challenging projects — from “Hello NanoBoy” and Shape Drawing, to full games like Snake, Pong, and Checkers AI.
Through this journey, you’ll learn:
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How to draw graphics, manage sprites, and detect collisions.
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Handling input using NanoBoy’s buttons and integrating sound feedback.
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Designing game loops, animations, and user interfaces.
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Applying logic and basic AI for single-player games.
Whether you’re a student, teacher, or electronics hobbyist, this book transforms complex concepts of embedded systems into enjoyable, practical exercises — helping you learn by playing and coding your own games.
Mikrotronics Pakistan, founded by Dr. Amer Iqbal Qureshi, is a community-driven initiative that promotes learning by doing. This book continues that tradition — making technology education accessible, fun, and inspiring.




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